I am Marvin Weisbrod, a German software engineer currently developing in-house applications for KAIKO
A selection of projects done over the years
In-house level editor
My work at KAIKO revolves around making the lives of our level designers as easy as possible. Regular dialogue and a direct feedback loop make this a very enjoyable experience. I was responsible for adding and maintaining several core features of the editor, like a foliage placement mode and level statistics, that significantly improved the workflow of my colleagues.
In-house asset-tracking tool
I co-designed a client-server tool to keep tabs on game assets as they moved through production and built the client-side Qt application. It helped the team stay in sync, spot issues early, and avoid the classic “what happened to that mesh we requested a month ago?”.
Shaderprogramming Course Project:
Drone Demo
A small drone game where one flies around collecting cakes. Written in C++ and OpenGL to hone our shader skills without relying on an engine. The work done includes all the shaders, object hierarchy and the whole game logic. [Github]